Neighbourhood Eats Brownstone Brooklyn – Shelsky’s of Brooklyn – Appetizing and Delicatessen

Now Shelsky’s is a place that you must visit. I loved meeting the owner and he is an over-the-top character.
Continue reading “Neighbourhood Eats Brownstone Brooklyn – Shelsky’s of Brooklyn – Appetizing and Delicatessen”

Neighbourhood Eats Brownstone Brooklyn – One Girl Cookies

Now, I’m partial to a well-made cookie and there are quite a few good ones along the way, but the thing that got me the most was the decor and the feel of the place. The vibes were homely and definitely made me feel like I went into someone’s home. The co-working space made it feel like a home office.
Continue reading “Neighbourhood Eats Brownstone Brooklyn – One Girl Cookies”

Exploring Christmas Lights Outside Of Melbourne

Melbourne always has a few surprises around the corner if you’re interested in seeing what this wonderful city has to offer. But sometimes, you need to step oustide the city limits and expand your horizons to what else the place has to offer.
Continue reading “Exploring Christmas Lights Outside Of Melbourne”

Are We Having Fun? Playing Games Critically

We’re developers, researchers, lecturers, and critics… but what inspired us to join the games industry in the first place? Did we play games for fun, once upon a time? Analysing games when they’re supposed to be ‘just for fun’ is sometimes frowned upon online, but it’s also how we can encourage positive change in the games industry. We talk about what it really means to think critically about games, the benefits it has, how we still manage to enjoy the games we play, and how you can too.
Panelists

Alayna Cole [Founding director, Queerly Represent Me], Rami Ismail [Business & development guy, Vlambeer], Dakoda Barker [Lecturer, critic, and developer, University of the Sunshine Coast], David Hollingworth [Digital editor, Next Media], Jess Zammit [Senior writer, Select Start Media]
Continue reading “Are We Having Fun? Playing Games Critically”

Expanding Horizons: Exploring Open World Gaming

Recent AAA titles have introduced us to the most expansive open worlds we have ever seen in video games. Will game environments continue to grow? At what point is big too big? We look at how titles like Zelda: Breath of the Wild and Skyrim have successfully balanced huge open world without distracting from amazing game play and story.
Panelists

Nic Healey [Breakfast Host, 2SER 107.3FM], Mark Wilson [Game Designer, Bioware, Team Bondi, Riot Games], David Gaider [Creative Director, Beamdog], Tim Stobo [Principal Quest Designer, Guerrilla Games]
Continue reading “Expanding Horizons: Exploring Open World Gaming”