Lessons Learned From 30 Days Of Posting

For the month of April, I focused on posting more content. One a day I said. Alas not everything went to plan. Like Mike Tyson said – “Everyone has a plan until they get punched in the face”. This is me, punched in the face, writing this article for the second time after I lost an hour’s work. Here’s what you can learn from this experiment.
Continue reading

5 Things To Help You Through This And Tips On Homeschooling

Having marked 5 weeks in self isolation, I managed to complete another 30 day learning experiment completely unknown to myself.
One of the things that I have been grateful for, is that I started a habit of journalling and this brought up some interesting insights.

And it was during my down moments that I gleamed the most valuable insights. And with kids starting home schooling, I thought this might help some parents out.
Continue reading

What Are You Paying Attention To?

As someone that is easily excited about the latest in technology, I always look at the good that can be had by the latest trends. Ironically, there is always a downside to it. Technology, at it’s core is designed to make human lives better. But at what cost? If anything, the recent news about the data leak through Facebook and Cambridge Analytica proved that technology can be used to work on our deepest psychological traits. No matter how far we advance, some things stay the same. The key one being: Attention.
Continue reading

Are We Having Fun? Playing Games Critically

We’re developers, researchers, lecturers, and critics… but what inspired us to join the games industry in the first place? Did we play games for fun, once upon a time? Analysing games when they’re supposed to be ‘just for fun’ is sometimes frowned upon online, but it’s also how we can encourage positive change in the games industry. We talk about what it really means to think critically about games, the benefits it has, how we still manage to enjoy the games we play, and how you can too.
Panelists

Alayna Cole [Founding director, Queerly Represent Me], Rami Ismail [Business & development guy, Vlambeer], Dakoda Barker [Lecturer, critic, and developer, University of the Sunshine Coast], David Hollingworth [Digital editor, Next Media], Jess Zammit [Senior writer, Select Start Media]
Continue reading

Expanding Horizons: Exploring Open World Gaming

Recent AAA titles have introduced us to the most expansive open worlds we have ever seen in video games. Will game environments continue to grow? At what point is big too big? We look at how titles like Zelda: Breath of the Wild and Skyrim have successfully balanced huge open world without distracting from amazing game play and story.
Panelists

Nic Healey [Breakfast Host, 2SER 107.3FM], Mark Wilson [Game Designer, Bioware, Team Bondi, Riot Games], David Gaider [Creative Director, Beamdog], Tim Stobo [Principal Quest Designer, Guerrilla Games]
Continue reading