It’s been a long time since I have done a book review. However, this one is well worth the wait. And let me show you how I have implemented the lessons.
Continue reading “How Crushing It! Can Work For You”
As someone that is easily excited about the latest in technology, I always look at the good that can be had by the latest trends. Ironically, there is always a downside to it. Technology, at it’s core is designed to make human lives better. But at what cost? If anything, the recent news about the data leak through Facebook and Cambridge Analytica proved that technology can be used to work on our deepest psychological traits. No matter how far we advance, some things stay the same. The key one being: Attention.
Continue reading “What Are You Paying Attention To?”
We’re developers, researchers, lecturers, and critics… but what inspired us to join the games industry in the first place? Did we play games for fun, once upon a time? Analysing games when they’re supposed to be ‘just for fun’ is sometimes frowned upon online, but it’s also how we can encourage positive change in the games industry. We talk about what it really means to think critically about games, the benefits it has, how we still manage to enjoy the games we play, and how you can too.
Alayna Cole [Founding director, Queerly Represent Me], Rami Ismail [Business & development guy, Vlambeer], Dakoda Barker [Lecturer, critic, and developer, University of the Sunshine Coast], David Hollingworth [Digital editor, Next Media], Jess Zammit [Senior writer, Select Start Media]
Continue reading “Are We Having Fun? Playing Games Critically”
Recent AAA titles have introduced us to the most expansive open worlds we have ever seen in video games. Will game environments continue to grow? At what point is big too big? We look at how titles like Zelda: Breath of the Wild and Skyrim have successfully balanced huge open world without distracting from amazing game play and story.
Nic Healey [Breakfast Host, 2SER 107.3FM], Mark Wilson [Game Designer, Bioware, Team Bondi, Riot Games], David Gaider [Creative Director, Beamdog], Tim Stobo [Principal Quest Designer, Guerrilla Games]
Continue reading “Expanding Horizons: Exploring Open World Gaming”
It’s been a while since my last Th1nk post, but this one is way too good not to share. What is really interesting is that this video is from 2005. Keep that in mind when you watch this.
Continue reading “Th1nk Tuesdays: Persuasion Technology”
You may have left this to the last minute, so here I am coming to save your butt. What I am about to suggest, if you are willing to put in the effort, will have some awesome (and possibly hilarious) results on the day itself. Backed by a book I have read and implemented myself!
Continue reading “Fun Fridays: A Practical Approach To Mother’s Day”
The one and only thing that is on most Australian people’s mind is how the budget that is being released at 7:30pm tonight will impact them. Continue reading “Think Tuesdays: The Budget”
I recently read a post on my favourite website Quora that really changed my perspective on how I go on with my blog. I admire Nicolas Cole and follow his Instagram as well. I enjoy his writing and timeless pieces. More than anything, his writing is genuine, from the heart and like a conversation with a friend. So this article really made me sit up and think. I’ll let him do the rest. Continue reading “Think Tuesdays: Finding Your Voice”
The topic of Money is either met with enthusiasm or disgust. Both of which explains the situation you’d be in if you don’t get off on the right foot before you make the move.
Continue reading “Moving to Melbourne: Fancy Finances”
No, it’s not a movie review, but lessons learned from publishing a blog post a day. There were so many things you learn – most of them utterly surprising. Continue reading “28 Days Later”