I struggled to write this post. The weight of the 300th post and what it meant to me personally. And then, it hit me. I need to speak freely. Here goes.
On the way to the espresso Martini festival, we stopped in here. And even though the team were closing in the afternoon – they were gracious enough to let us eat a quick bite and grab a drink. And for that, they have already won my admiration.
Continue reading “Code Black I Repeat Code Black Coffee Review”
When you’re good friend says “Nige, I need your thoughts” you move the restaurant to the top of the list.
Continue reading “Getting Mad with Mad Patties”
I was introduced to this place a couple of years back when it first opened and I was keen to check it out after it became more popular. After 2 years, I can definitely say – there have been fond memories over here.
Continue reading “Father’s Office Is Now Open”
The only thing I can say? Welcome to the neighbourhood. Continue reading “Flame Tree Deliciousness”
After Dawn of Justice, I didn’t know what to expect. I kept my hopes low and found some good surprises along the way.
I’m not one to head off to a fish and chips for dinner. But my good friend mentioned how good it was, I had to check it out. Thanks DJ!
To really taste pasta, you need to eat at a proper italian restaurant.
Heaven knows that Cafe Cavalino gets that right.
This is a marvel movie that you can just enjoy on it’s own. No long links, no big arcs, just simple, laugh out funny movie.
Continue reading “Thor Ragnarok Review”
We’re developers, researchers, lecturers, and critics… but what inspired us to join the games industry in the first place? Did we play games for fun, once upon a time? Analysing games when they’re supposed to be ‘just for fun’ is sometimes frowned upon online, but it’s also how we can encourage positive change in the games industry. We talk about what it really means to think critically about games, the benefits it has, how we still manage to enjoy the games we play, and how you can too.
Alayna Cole [Founding director, Queerly Represent Me], Rami Ismail [Business & development guy, Vlambeer], Dakoda Barker [Lecturer, critic, and developer, University of the Sunshine Coast], David Hollingworth [Digital editor, Next Media], Jess Zammit [Senior writer, Select Start Media]
Continue reading “Are We Having Fun? Playing Games Critically”
Recent AAA titles have introduced us to the most expansive open worlds we have ever seen in video games. Will game environments continue to grow? At what point is big too big? We look at how titles like Zelda: Breath of the Wild and Skyrim have successfully balanced huge open world without distracting from amazing game play and story.
Nic Healey [Breakfast Host, 2SER 107.3FM], Mark Wilson [Game Designer, Bioware, Team Bondi, Riot Games], David Gaider [Creative Director, Beamdog], Tim Stobo [Principal Quest Designer, Guerrilla Games]
Continue reading “Expanding Horizons: Exploring Open World Gaming”